Configure products, connect to the Google Billing service, and handle purchases securely.
Monetizing your Android application with in-app products or subscriptions requires integrating the **Google Play Billing Library**. Google mandates utilizing this library for selling digital content within apps distributed through the Play Store.
1. Core Billing Concepts
One-time Products (In-app Purchases): Items that users can purchase once (e.g. game currencies, premium feature unlocks).
Subscriptions: Recurring purchases that charge users periodically (e.g. monthly access).
Billing Client: The main interface for communicating between your app and Google Play's billing service.
2. Integrating Billing in Android
Add the billing dependency to your `build.gradle` file:
Initialize a `BillingClient` and connect to Google Play:
Build a `BillingClient` instance.
Establish a connection using `startConnection()`.
Query product details using `queryProductDetailsAsync()`.
Launch the purchase flow with `launchBillingFlow()`.
Secure Validation: Always acknowledge and verify purchases on a secure backend server. Never unlock premium content solely based on client-side success callbacks, as these can be mocked on rooted devices.
3. Sandbox Testing
You can test purchases without real money by adding tester email addresses under the **License Testing** menu in the Play Console. Test card options will be available when launching the billing flow in debug builds.